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Old 09-22-2007, 04:09 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Hey Cavedude!

The bulk of this fix will easily port over to your PEQ database; I noticed the 166xxxx range in spawn2, spawngroup and spawnentry are free, the current holowshade NPC's were spawned out of order at a much higher range ( I moved mine to the.166xxxx range so they would be easy to find/sort since npcs here are 166xxx too).
you only need make an "insert" sql of this zone (from ax_classic), delete what you have right in PEQ Hollowshade, and run the new stuff, should fall right in place.
If you decide to do this, you should use the hollowshade ax_classic NPC's too.
I can help, with the rest (perl quests and all), but just don't have the time to create an update/port of this size.
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