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Trouble in Feerrott
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10-02-2007, 10:34 AM
cavedude
The PEQ Dude
Join Date: Apr 2003
Location: -
Posts: 1,988
It's been fixed on PEQ. The issue happened when several NPCs had z coords way out of whack. Not sure when exactly I corrected it, but best bet is to grab from the newest CVS:
http://eqemulator.net/forums/showthread.php?t=23536
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