Quote:
Originally Posted by Telltolin
|
sounds like you haven't checked the "masked" checkbox in the properties of the sheet you used in your tree. OZ just looks at the texture and shows it as transparent in the alpha channel, it has to be marked as masked for the client to do it.
Quote:
Also, how do I make a cave? I created my terrain in openzone, and exporting it doesn't work very well. Is there any way to make a cave in openzone or am I just screwed?
|
Yes, you can. Make the object that will be the inside of the cave (I like DungeonBuilder for anything really big but you can use any modeling program) export it to 3ds. In the ground texture editor, I think you "right click" the area you want to remove the ground from. Once you do that, import your 3ds model and put it in the opening in the ground cover - probably in the side of a mountain.
it looks like the round building is floating above ground, but I'm not sure what you mean by lighting issues.