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Old 12-19-2007, 08:52 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by cavedude View Post
As for mobs in the water... there currently is no way for us to tell where water exists in the map.
I found this old post by Windcatcher:

http://www.eqemulator.net/forums/sho...highlight=.wld

Which talks about how water/lava region information is stored in the zone S3D file. Maybe with this, along with the OpenZone source code, and the .WLD reference linked here:

http://www.eqemulator.net/forums/sho...highlight=.wld

I might be able to figure out how to extract this information from the S3D into a format that can be loaded and used in the emulator. I'll give it a shot.
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