did a little more testing.. and i guess my little fix can only disable fixZ for the whole zone because...
float newz = zone->map->FindBestZ(n, dest, NULL, NULL);
...it loads the bestZ for the whole zone not just the mob i guess..
gonna try it with FixZWhenLoading disables and on SendTo/onWayPoints enabled..
might have to add a few more checks in waypoints.cpp too.. ill keep posted.
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Last edited by Cripp; 12-19-2007 at 08:57 PM..
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