The original script that pulled the loot tables had no way of determining which was which by name, that's why they are like that. I have been meaning to correct that, the trick is just to write a script that sets the proper percentage based on the rest of the items in the table after the lore chips have been removed.
So far, I haven't found a purpose for most of the lore chips. But, it wouldn't be an issue to take them on a one by one basis.
As for the regular bones chips, they too drop too much. On live, you really had to farm to get a good collection going. On Grand Creation, I have several bags full after only some casual hunting.
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