todone: improving h2h a bit
hand to hand realizes always weapon_damage 1, so unless we have such weapon (did not saw any) we can talk with bare handed fight (what can mean biting, clawing, etc). this was very low damage with previous codes even on higher levels
Code:
min_dmg=1;
if (weapon_damage==1) {
//possible hand to hand was done,
//we don't want that unarmed, brawling, clawing, biting stuff behaving like a w00sh, so we correct weapon damage to level
weapon_damage=(mylevel/5);
}
max_dmg=(weapon_damage * ((GetSTR()*20) + (GetSkill(OFFENSE)*15) + (mylevel*10)) / 1000);
damage=MakeRandomInt(min_dmg+eleBane,max_dmg+eleBane);
this code will allow to do "kinda okay" punch melee.. hands as weapon will be = with a (NPCLevel divided 5) damage weapon..
next step: size matters