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  #24  
Old 01-13-2008, 08:26 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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I gave it a shot tonight: http://i8.photobucket.com/albums/a2/...broodlands.jpg

The blue is water, the red stuff is lava, the off-white stuff is other stuff. Only tried it on broodlands so far...

I'm pretty sure that data block after the material list is probably info from that material list, just cause I can't imagine it being entirely a BSP tree when the materials looks structured like, one of the water planes as an example:

Code:
Found material layer: watertable-swmp
Found Shader file: Opaque_MaxWater.fx
Found material sub layer: e_TextureDiffuse0
Found Texture file: swmp_screenA.dds
Found material sub layer: e_TextureNormal0
Found Texture file: rc_cavewater_n.dds
Found material sub layer: e_TextureEnvironment0
Found Texture file: ra_watertest_e_01.dds
Found material sub layer: e_fFresnelBias
Found material sub layer: e_fFresnelPower
Found material sub layer: e_fWaterColor1
Found material sub layer: e_fWaterColor2
Found material sub layer: e_fReflectionAmount
Found material sub layer: e_fReflectionColor
Found material sub layer: e_fSlide1X
Found material sub layer: e_fSlide1Y
Found material sub layer: e_fSlide2X
Found material sub layer: e_fSlide2Y
The things like fresnel bias and fresnal power and colors have to be stored somewhere in there.

...but it's of course just a theory of mine I can't prove it.
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