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Old 01-14-2008, 10:04 PM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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After looking through some of the source code (utils/perlxs/npc.h & utilz/perlxs/mob.h), there are a few commands that might accomplish what you're looking for using a quest script, but I'm not really sure because the syntax of the commands aren't very clear:

Code:
SetAppearance(EmuAppearance app, bool iIgnoreSelf = true);
EmuAppearance	GetAppearance();
If that doesn't provide the functionality, it sounds doable, but code would have to be created to manipulate the Spawn_Struct for the NPC, I believe.
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