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Old 02-09-2008, 07:04 AM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
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What currently happens (1090 build) is that NPC_SLAY runs on the NPC that is killed.

So if you have two NPC's, npc_killer and npc_killed .. and you have a npc_killed.pl script that looks like this ..

Code:
sub EVENT_NPC_SLAY {
quest::say("I was killed.");
}
You will see ..

npc_killer says "I was killed".

It should be npc_killed saying that if it were meant to function that way.
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