If you want Drawde I could give you the list of textures and you could throw that into your parser. For instance race 44 (freeport guards) can have 3 textures merchant, militia, guards. Now in Real EQ Militia is in W and E freeport and Guards are in North. If your parser can look at zone shortname and then apply the correct texture that would be sweet. Never seen the parser program itself though so I wouldn't know how it does it. Let me know if you want it.
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