so, would it be safe to say that if each npc has a pool of 16 spells to use that SpellType_Buff is the only one that can have more than one entry and have it work?  
 
const int SpellType_Nuke=1; 
const int SpellType_Heal=2; 
const int SpellType_Root=4; 
const int SpellType_Buff=8; 
const int SpellType_Escape=16; 
const int SpellType_Pet=32; 
const int SpellType_Lifetap=64; 
const int SpellType_Snare=128; 
const int SpellType_DOT=256; 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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