so, would it be safe to say that if each npc has a pool of 16 spells to use that SpellType_Buff is the only one that can have more than one entry and have it work?
const int SpellType_Nuke=1;
const int SpellType_Heal=2;
const int SpellType_Root=4;
const int SpellType_Buff=8;
const int SpellType_Escape=16;
const int SpellType_Pet=32;
const int SpellType_Lifetap=64;
const int SpellType_Snare=128;
const int SpellType_DOT=256;
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