Oh crap, I didn't know this was happening when the player was doing nothing. Don't tell me THAT bug has returned :( We had a similar issue a while back that got worse and worse until the Emu was practically unplayable by many. I forgot who fixed it, but it did eventually get corrected. And when I say many, I don't mean all. That was the bitch some people never saw this bug, even at the worst times.
What do you mean when you say "standard" PEQ zones? Is that as opposed to custom zones, or ones with altered content from PEQ? Do those zones typically cause more problems?
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If this is due to a the client waiting for a certain packet back from the server, couldn't that be caused by the packet getting dropped instead of the just when the server doesn't send the correct packet that the client is waiting for?
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No, because after a bit the client will ask the server to resend. If it was just lag, it will and the client will be happy. If it's a situation where the server doesn't know how to reply, the client sits there with its thumb up its ass (pardon my french)
I guess I should start using Windows a bit more, both of my test servers and PEQ itself are linux which seem to work fine for me, at least in this regard. I noticed a few things that were off in Windows when I compiled my new installer that I attempted to patch up, but I am sure there are plenty more. Though, I do know KLS uses Windows exclusively (maybe?) and Wildcard I am certain uses both.