Quote:
Originally Posted by LordKahel
Dex and Agi play a role in Dodge / Riposte / Block Calculations but not in the direct hit chance formula.
Right now the calculation is based on Level vs level and weapons skill vs defensive skill. Since npc uses the caps this also only change by level making level the only deciding factor that can be changed for hit chance.
You can check the CheckHitChance function and you will see that no dex or agi is used.
|
well that kind of totaly sucks - this means a shit load of AGI don't do a thing to anyone expect like a monk, and tons of DEX not realy making you hit any better.
IMHO the entire combat model is wrong and should rewriten so stats actualy MATTER
anyway. If you adding a RULE, is that just a Yes/No rule? In thsi case How about a numerical modifier?
So if modifier is 0 - the new agi/de4 is turned OFF, if modifier goes UP, the benefit from AGI and DEX increases?