View Single Post
  #3  
Old 03-25-2008, 07:28 AM
Kagehi
Sarnak
 
Join Date: Feb 2008
Location: Arizona, USA
Posts: 33
Default

Ok. Wasn't sure about that. The documentation is mildly confusing about it, as is most docs that are thrown together on a "as needed" basis.

Oh, as for looking for other NPCs. That isn't exactly the problem. What I was asking is if there was any way *currently* to take the location of an NPC and hand it off to the find/track function, so that guards can point the player to where the NPC is. This is quite common in EQ2 obviously, where imho, the pathing system for the tracker is way less sane (how the frell do you follow it through the floor, or through walls, or... well, EQ1 didn't have that problem. lol) However, the first place that **ever** had that feature where those introduced with Luclin. As near as I can tell, there is no command, at least listed on the site, for doing something like:

$trackme = $entity_list->GetMob("Mob_Name")
quest::find($location($trackme))

If there is, the only place it likely exists is in the code for scouts, for the spell to track stuff, presuming they even "get" that ability in EQ1. And, obviously, while you could use code to cast that spell, the result would be temporary, like the spell. What is needed is a way to call on the normal "/find" command, but with a location that is not in the list that the command gives.

For example. Mignah Cahru, who you go to in order to get an acrylia slate is **not** listed in the npcs for "find", nor are many others. However, if you asked the guards closest to the part of the city she was in, they wouldn't tell you, "she is in the bar at...", they would create one of the wispy wiggly phantom lines you follow to those npcs that "are" in the list, as though they where actually "on" it.

Mind you, it was a bit annoying to ask a guard in one part of the city and get, "I have no idea.", then walk across the plaza and get, "follow the wisp."... What? The guards "never" visit any other part of the city??? lol