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Old 03-25-2008, 01:22 PM
Fridgecritter
Hill Giant
 
Join Date: Feb 2008
Posts: 195
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Sounds very promising. I still don't know about the combat element of it though. Sure, with Quake III or similar FPS games, you get hit maybe 3 times max and you are dead, but in EQ, you may get get 500 times before you die.

This is the hard part to mitigate. One idea I had after reading your post is to have everyone delevel to a certain level upon entry to level the playing field, and then an NPC puts a debuff on them that makes AC almost nonexistent. Like I said before as well, there needs to be narrow corridors on the map that serve as choke points so you don't just have people running a loop around the competition to make the point.

Another thing to figure out is the flag check. I like your idea about using yet a different race as the flag. This is great. We could even make it so the NPC changes the #size too so you are easier to target and hit. The hard part is going to be preventing everyone from a team from changing race, and you have an entire team with flags.

Any ideas on the zone flag check function? I think the rest is pretty much hashed out for sure?

P.S.
Feel free to use this idea. I want to see it work.
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