By changing race, I meant when they get the flag, they turn into an NPC race that no players can cast or get items to change to. So, maybe change them into one of the new globals like race 470 Hanvarlookingmob(withoutaxe). I don't think there is a way to have quests change player size.
As for the combat portion, you could probably create a custom spell for the NPC at the start to cast that will reduce all stats by 500 and AC by 3000 or so. That would be a start. Then you could create another spell that will buff players with an insane damage proc so they can kill any player in a few hits. Maybe even have it proc cazictouch (death touch). You would have to make sure that any players that leave the zone will have that buff removed though lol. Players would definitely want to use speed buffs and snare/root when possible.
One thing I was thinking about but have never tried to give out the reward might be to have an NPC spawned when the flag is turned in and the event is won. The NPC that is spawned would depend on which side won. That NPC could maybe have a perimeter so large it would cover the entire zone and the perimeter would check for the winning quest globals. Then any players on the winning team would be rewarded with whatever the reward is and have their quest global changed again so they don't keep getting the reward over and over.
And, the only reason I mentioned that the final flag check NPC checks for race is so that it makes sure the player didn't change their race with an illusion to make it look like they don't have the flag. The real "flag" check is in the quest globals. Quest globals are a way to "flag" a character so that NPCs can remember them. They can be used in tons of ways.
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