Never thought of that!
I never thought of that and I don't know why. I had a level 70 Warlock that lived in the BGs on WoW. Why have people parading around trying to kill each other in one hit when EQ was not designed to do that?
Make it a battleground. That's perfect! Everything would be the same as I planned, only the goal would not be to get the flag and bring it back and get points, but rather to get to the enemy's base and infiltrate their defenses, and kill the boss NPC. Perfect!
This way I don't have to worry about player levels being equal. You just let players from level 68 to 75 into the BG, and they all PVP each other on the way to the other team's base. I am really stoked about this idea.
When the boss NPC is killed, he automatically drops 6 of the same LORE, NO TRADE item that each player on the team can loot after the boss is dead. This item can be turned in to an NPC for rewards. The more of them you have, the more rewards you get. Just like in WoW.
BGs were my favorite part of WoW anyhow, since after 70 the game basically became a chat program with 3D avatars.
I am running with this idea now, and now I need to pick another map because the smaller CTF map I had in mind just will not do. This totally solves my PVP issue because it doesn't matter if you can kill someone in 3 hits this way because there are no flags.
NOW... the issue I have to figure out because I have no clue how to do it, is to have the zone de-pop when one of the bosses is killed, and the boss is only spawned on a trigger. Even though players might stick around to defend the boss, if they leave him behind undefended then I don't want players to be able to just go straight to the end and kill him.
Maybe make the zone so you can't invis. I think there is a field in the database for that in the zone table. MORE IDEAS these are great guys!
Oh, and of course if I make a finished version of this event first, I will post the SQL scripts for anyone to add it to their server in the quests section. Thanks a ton.
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