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  #11  
Old 03-26-2008, 08:53 AM
w4xt33th
Fire Beetle
 
Join Date: Mar 2008
Posts: 3
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Using AV for example lets see what we can do with a mixture of EQ faction.

Lets say you have 2 NPC's in POK. one is on a good faction and another is on a bad faction. As you do quests for one of them your faction with that NPC goes up while your faction for the other NPC goes down. In order to join the BG's you would need atleast warmly or something. Make the quest turn ins reward high amounts of faction simply for picking the team you want to be on. Also have vendor NPCs based on those factions. Kinda like DoN good vs evil mission NPC's but make it so in order to get the best gear you would eventually have to switch to the other faction. Just so its not an overly one sided fight.

Like weapons and augs from the good one and armor and trinkets from the bad vendors.

Now for the BG... You would need a map that would offer a good defensive position to both teams right before their general... like the bottlenecks in AV. the bridge at ally and the tower at horde. Along the way you could put NPC's like in AV based on the good or bad faction. killing them would net in minor random drop items that wouldn't be as good as the merchant items you would get from the general but it would be good enough to encourage players to hit them on the way to the general. You could also put quest pieces on them to help play a major part in other quests outside the BG. Some servers have custom epic quests... that would be a good thing. Or make an uber trinket on your server and put one of the pieces on the NPC's as a minor chance to drop.

For graveyards you would simply put NPC's that bind you via "bind my soul" as you go down the map... still haven't figured that part out. Also... when you die would you load on the same map again or just be gated back to bind with all buffs gone and full health/mana/endurance?

You could do a lot with it.
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