I originally used $timername but found that it only worked sometimes but $timer seemed to work all the time.
This is from the source code:
Code:
enum { //type arguments to DoAnim
animKick = 1,
animPiercing = 2, //might be piercing?
anim2HSlashing = 3,
anim2HWeapon = 4,
anim1HWeapon = 5,
animDualWeild = 6,
animTailRake = 7, //slam & Dpunch too
animHand2Hand = 8,
animShootBow = 9,
animRoundKick = 11,
animSwarmAttack = 20, //dunno about this one..
animFlyingKick = 45,
animTigerClaw = 46,
animEagleStrike = 47,
};
There are more for spell casting but not listed like above, appears to retrieve the id from the spell data. You can test out other animations though, use the GM command #doanim and try a bunch of other numbers and see what you come up with.