For the Graveyards...
If you have say, 6 graveyards in the map, 3 for each team or side, you can have NPCs in the graveyard that hand out GYstone1 and GYstone2 that poof when you log out, and if you die, you end up at the beginning, but that NPC in the beginning does a check to see if you have GYstone3, and sends you to the thrid GY because you made it that far and got the stone from the 3rd Grave yard during the event. This way it's not overly complicated handling the player deaths, because they shouldn't have to run all the way back across the zone... we want it to be fast moving, yet if they died 10 feet from the start point, they don't deserve to port to the last Graveyard.
With proximity checks, we can have "Tattle Tales" that tell on players when they go near a certain point, like they do in WoW... like on Combat, or when a player approaches, the Boss or Mini-boss shouts to the zone that Player1 is attacking. This way, if the defense on the opposite team wants to go defend that point, they hit up an NPC in a Graveyard and port to the nearest Graveyard where the shout was.
I like the idea about making it similar to the WoW Battlegrounds, but I think it needs to be accessible to a wide range of levels, so I don't know about the faction part. I think the rewards from in the event as well as the rewards for the Boss drop tickets should suffice. Maybe even have Epic 1.5 or 2.0 drop from the boss in the event to give some people some instant gratification.
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