It's just luck of the draw, there's a chance to hit for max no matter what, this hasn't changed since I implemented the system and certainly didn't last patch. Though the more stats you gain the smaller and smaller that chance is really, I intended for it to never really disappear(I believe it's a 0.5% chance on an attack where defense is completely mitigating damage to 0 to hit for max though my math could be off a bit). Of course shielding and disc can make it impossible to ever hit max hit just how they're calculated though, but you already saw that. =p
Perhaps something that did change though is how the mitigation AAs were calculated (instead of a straight bonus they add to the AC component if you use it now). I mean I know you said no AAs but it's the only thing I can think of.
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