Thread: Storm Haven
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Old 04-20-2008, 04:43 PM
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trevius
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Join Date: Aug 2006
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It has been a while since I updated this post, and there have been a ton of changes to the server in the past few months. I figured since I finally finished the Epic 2.0 quest and quite a few more zones, I would post an update with a list of all the changes I have made since the last list. You can also read about these on my forums ( sh.makeforum.org ) in the news section. It is updated regularly.

My server currently gets up to around 85 players at peak times. I don't think it can handle much more than that until I get a few more changes in (which should be soon). So, this post isn't really advertising to get more players to come over. I wanted to post to let everyone know that the server is still going strong. If you want to check out the server, feel free

February 2008 Changes:
- Potimeb: all loot, quest items and quests are in place. The zone will still be fine tuned where needed for encounter balance
- Potimeb: added a quest for every class to upgrade their delveb armor to a new set
- Quest: Epic 1.5 quest is completed
- Server Update: updated to newer version of EQEmu 0.7.0-1080
- Server-wide: upped the cap for mana and hp regens from items again to 100 max
- Crushbone: added 2 new quests in zone
- Vex Thal: lowered spawn times in the courtyard for soloers
- Nexus: teleporter added to send people to many regular zones
- Veeshan's Peak: customized with new models and loot tables in place
- Nexus: added the ability for the spell scriber to also train Bard music skills
- Povalor: new exp zone added. More customization and loot will be added soon
- Server: the server is now running on another PC that is dedicated to only running the server and nothing else
- Crushbone: added quest for all pet classes to gain an item that will summon pet gear and weapons
- Povalor: custom loot tables added to existing and new named
- Povalor: Key quest added to gain access to Aerin`Dar
- Povalor: added quest for all pet classes to gain an item that will summon upgraded pet gear and weapons
- Povalor: added a new ring and earring quest for this zone
- Nexus: added a new quest NPC for exp only quests
- Nexus: added a new NPC near the forges to warn about bugs with using the forge
- Server-wide: updated the emulator code to version 0.7.0-1099
- Server-wide: added NPCs to all custom zones that will reset each one on timers to reduce server lag

March 2008 Changes:
- Server-wide: lowered regular exp from 3X down to 2X
- Server-wide: raised AAXP from 2X to 3X
- Frozenshadow: changed all mirrors that previously zoned to Iceclad to now send you to the ToFS zone in instead. With the exception of the mirror at the zone in of ToFS
- Frozenshadow: changed mirrors on the top floor in the mirror room to now require the master key (Tserrina's Key) instead of the keys for the individual floors.
- Vexthal: retuned all of the boss encounters to be harder. This will make them require a small to medium group to do them as intended
- Potimeb: changed the Quarm Egg to spawn after Quarm is killed along with Zebuxoruk.
- Vox/Naggy: considerably raised the perimeter range that characters higher than level 52 will be banished from.
- Nexus: added an NPC to train Common Tongue skill to 100 since Ogres, Trolls and Iksars start with 95 and have no way to raise it
- Vexthal: slightly reduced the agro radius of all NPCs in the zone. This should help to slightly lower the issues with chain agro
- Delveb: lowered the levels of the drakes at zone in to make them easier for players under 70 to solo
- Server-wide: slightly reduced the damage on Rogue epic 1.0 and 1.5 as well as all sold arrows as a temp fix to lower insane damage from special attacks until it is fixed in the Emu code
- Veeshan: removed the shielding aug until a fix is put into the Emu code to stop LORE augs from ignoring the LORE setting once they are inserted into an item
- Delveb: reduced agro range on mobs to lower chain agro. Adjusted boss encounters slightly
- Potimeb: re-tuned the entire zone to be more inline with how I want it. More tuning will most likely be necessary to perfect it. Resists have been lowered as well for casters to land more spells
- Veeshan: re-tuned the entire zone to be more inline with how I want it. More tuning will most likely be necessary to perfect it.
- Server-Wide: removed experience loss on death. All rejoice
- Potimea: new zone added. This is the first de-level zone and has a full set of completely custom gear
- Stillmoonb: new exp only zone added to take AE exp groups out of delveb for the most part
- Delveb: reduced some of the named HPs slightly
- Nexus: updated the de-evel quest for potimea access to be repeatable. Any sacrifice after the first one will reward 2 Golden Tickets to Time
- Unrest: new custom zone added for players of levels 15 to 35. This zone includes new custom quest rewards
- Quest: the Large Balls of Energy for the Epic 1.0 quest have been moved from ToFS to Unrest
- Veeshan: upgraded most drops from Phara`Dar
- Poearthb: new custom zone added for players level 50 to 65 with custom loot tables. Quest will be added shortly
- Poearthb: 2 quests added, as well as a new boss event

April 2008 Changes:
- Solrotower: new high tier zone opened for players. All loot is in place, but only trash spawns are tuned so far. All named are set to be impossible to kill until tuned. Many quests and other work still in progress
- Solrotower: the first quest for this zone is completed and ready for players to try out. Enjoy! More to come for this later
- Server-Wide: upgraded my internet connection from 5MBs down and 512k up to double the speed. It is now 10MBs down and 1MB up
- Epics: the epic 1.5 for all caster and healer classes is now usable in the offhand slot as well as primary. The damage and delay has been removed to allow this
- Nexus: added 2.0 weapon graphics to all of the class GMs to give them a cooler look and give people a way to see what their class 2.0 looks like
- Solrotower: a 'boss status' npc was added near the zone in to allow people to check which bosses are up for a small fee
- Server-Wide: spells for levels over 70 have been added, but require updating the spells_us.txt file in order to use them
- Solrotower: opened up all named and mini bosses so they are ready for players to try out
- Server-wide: updated the emulator code to version 0.7.0-1104
- Solrotower: all armor quests are now complete
- Server-Wide: temporarily enabled the #scribespells for everyone to use until I can fix the issues with 70+ spells disappearing from spell books when zoning.
- Solrotower: removed summoning from all trash spawns to prevent players from falling through the world. Made all trash immune to speed changes and run faster to adjust for lack of summoning
- Solrotower: the zone is now fully complete with all quests and events. The encounters will still most likely need some adjusting for difficulty level balance
- Chambers (Proving Grounds): this series of zones are now complete and include access quests and a final event for an epic quest piece drop
- Quest: Epic 2.0 quest is completed

Other than tweaking and tuning current content to make sure all encounter difficulty is the way I want it and working properly as intended, the next plans I have are to work on a new custom zone for solo and raid players. This zone will have quite a few new ideas in it and should add something fresh to the server. It will be a while before it is completed though as there is a TON of work to get it all in.

Feel free to register on my forums and ask questions there if you have any.
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Trevazar/Trevius Owner of: Storm Haven
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Last edited by trevius; 04-21-2008 at 12:46 AM..
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