I scripted this event previously if I can find it.  My problem was, and still is, spawn_condition was not triggering if no one was in zone. 
 
so, I had to use signals, timers, and expiring quest globals to properly trigger the  rampage in the respective zones. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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