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Old 05-08-2008, 10:50 AM
rmanders's Avatar
rmanders
Fire Beetle
 
Join Date: Oct 2004
Location: Ohio
Posts: 15
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That information on .map files helps. What about situations where there are multiple open spaces on top of each other (such as in a dungeon)?

I suppose that could be handled by using the layer properties of the UI map text files. For each layer being displayed (if more than one), then the spawn would be dropped at the first encounted ground intersection from the topmost displayed layer. I would think this depends on how accurate the UI map layers are though.
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