AHHH, so if I am understanding you correctly, it is saving the qglobal as a variable and that is why it is being carried over when other PCs do the quest if they don't have a global already defined? That explains why it only does it 1 time per PC instead of everytime they repeat the de-level and turn in process to re-level. That makes sense to me now, so thanks for the explanation! I didn't realize I was doing it the old way and that there are problems with doing it that way.
Now I have a whole new way to attempt to get this working flawlessly. So far my players seem to like the variety that being able to de-level adds in. This problem has been a thorn in my side for a while now lol. The fix you presented is a fairly simple one for me, since I only have maybe 10 or so qglobals in use on my server. Though, if PEQ had to change all of it's quests involving globals, that might present more of a problem.
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