Quote:
Originally Posted by Derision
Thanks Wiz. I'll have a look to see if those AppearancePackets work with 6.2/Titanium. Why is it more troublesome to keep players from going through walls than it is for NPCs ?
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Client movement is more unpredictable, partly because of lag / sync and partly because of the forced client physics - if a npc goes halfway into a wall it wont be affected, but a player might be teleported to the safe spot or fall through the world. The problem gets worse when you have .map files with LOS glitches that can send a player through a solid object.
I've got it working in 99% of all areas, but we still had some problem places, particularily in zones with imperfect .map files.
EDIT: Oh, in case it's not obvious, that movement function is meant to be called every 100ms. It gives a player roughly the same speed you get using the movement keys.