So, fear was added into the 1110 eqemu code update. So far, it looks very well done. Also, mobs are now running at 20% health.
I notice that some mobs run everytime and some never run. What is it that decides wether a mob will run or not? I can't seem to find any particular common setting on the npc_types that say whether they should run or not. I do like the option of being able to set NPCs to run like live, but I don't think it is very good if I can't figure out how to turn it off lol. I have some zones with mobs that have high run speeds and having them run away could get quite messy.
And, if there isn't already an option to enable or disable running, maybe one could be added in similar to the "f" immune to fleeing or "D" immune to fear special attack codes.
Overall though, this looks like some excellent work! I had fear disabled in many zones because of it's previous exploitablility, but now I can finally enable it and let the chaos begin lol!
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