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  #11  
Old 06-01-2008, 06:31 PM
BatCountry
Fire Beetle
 
Join Date: Mar 2006
Posts: 24
Default

Why the change to a hard limit on the number of bot groups, out of curiosity?

I realize that if 12 groups isn't enough to take down something, a player's got more problems than just bot count, but why add the hard limit when you were running on a LinkedList before?

If the problem was not being able to iterate through raid groups, this is what I was using for that:

Code:
LinkedListIterator <Group *> gps(RaidGroups);

gps.Reset();

while(gps.MoreElements())
{
    Group *gp = gps.GetData();

    if(gp) {
         // do some stuff here to your new group pointer
         // ...
    }
    gps.Advance();
}
also adding new groups:

Code:
// with your new group "newgroup"
RaidGroups.Append(newgroup);

// then reset any interators going to it