Egads, that's terrible. The design concept is great, and hopefully someone finds some time to fix it. Clustering/Balancing is all the rage these days.
Thanks for the info. I won't bother for now then. If the server gets busy, I'll move it to a physical box - although while I was running the Abyss, it was on a pretty tiny VM (512mb) with 20-30 players at a time. I never heard about lag, only that I nerfed something I shouldn't have.
