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Old 06-10-2008, 03:23 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I really didn't notice more details - but from experience ( i usually camped in dungeons, so everyone was on the same faction) - I would say it would it be a simple matter of checking if there was another mob who hated the player and not running and, the other feared mob did not need to be within aggro range for the other to not flee; this would be a good starting point anyway ( can always tweak it later).
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