No no no no no no no.
Sorry, I should have been more clear.
I didn't need to know how much system memory is taken up by each copy of zone and each additional client.
I was just wondering how much actual bandwidth -- upload/download -- is taken up by each player, so I could determine approximately how many people my pipe could handle before lag from lack of bandwidth would start to become an issue.
At 5 MB per copy of Zone for the first player in it, I could have around 100 zones up at any one time. Since I plan on restricting to the first two expansions, I don't think I'll have much of a problem with too many different zones up at once.
|