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Old 06-24-2008, 08:28 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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I'm guessing that this would make the most sense, but I'd like to hear what other people who are creating content think. I see the major issues as:

1. Reliable access
2. Bandwidth (content files are large, of course)
3. Handling texture file name conflicts
4. Textures common to many objects
5. Organization (OpenZone .MSH files, entire zones, creature models, etc.)

My guess is that an SVN repository would be a great starting point but I think we need to have a discussion on how best to take advantage of one if that is the route we took. So let's hope that this post isn't the last in the thread and any stakeholders could chime in with their thoughts.

Wind
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