View Single Post
  #5  
Old 06-25-2008, 07:05 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

Okay, here's another one, then:

Quote:
sub EVENT_ITEM
{
if(plugin::check_handin(\%itemcount,13732 == 1))
{
quest::givecash("0","0","0","5000");
quest::exp(3500000);
quest::faction(19927,4000);
quest::ding();
quest::say("Well done, $name! We now have the item. Yet it is certain the enemy knows of our plans; even now he is planning his attack. We must muster our defenses and set reinforcements on our [cities].");
$client->Message(15, "You receive 5000 platinum pieces");
$client->Message(15, "You receive 3500000 exp points");
$client->Message(15, "Your faction standing with the Realm could not get any better!");
}
if($text=~/cities/i)
{
quest::say("Who knows where he may strike first? Go now, $name, and make preparations for war. Take the Interior Road to the Palace, and take word to the Captain of our good fortune--and of the threat that follows. He will know what to do. I will keep watch here the time being, but will make way there if it [comes to that].");
}
if($text=~/comes to that/i)
{
quest::say("$name, listen to me carefully. You must take word to the Captain of the Guard. He knows nothing of this find, and very soon it may be too late. The Palace lies defenseless, and is vulnerable to the enemy's attack. The fate of the Palace is in your hands, $name. If you do not go quickly, who can tell what [fate] awaits them?");
}
if($text=~/fate/i)
{
quest::say("There is little time to explain it all now, Go! I have made you a full citizen of the Realm and a knight of the Palace. On this journey you bear the authority of the king himself! Go; and may the blessing of the Realm go with you! My trusted advisor will take care of matters here.");
}
else
{
quest::say("I have no use for this, $name. Do not trouble me again--unless you bring the item!");
plugin::return_items(\%itemcount);
}
}
Each time I give the item to the npc, he gives it back and defaults to the return_item text. I have triple-checked the item #, and it is correct. I have tried a different operator (< 2 instead of == 1) with the same result. I have tried placing the initial quest::say before all the reward lines, with the same result. I have run the code through a Perl cmd line and it reported no syntax problems.

Thoughts?
Reply With Quote