Along those lines, in my npc creation code (for npc & loot editor), I refer to the database and pull out medians of all the stats when creating an npc, that way you don't have a high level, but weak NPC.
Also, I am not sure if the C++ code should be tweaked to change difficulty by level, but my opinion is if reds are easy then the code should be re-examined.
If you want, I can look at this and make some adjustements..
GeorgeS
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