View Single Post
  #17  
Old 06-26-2008, 12:16 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

Quote:
Originally Posted by Neiv View Post
Yay! That did it! It's now accepting only item 13732. Since that item is lore, the ">" operator becomes moot. (But why doesn't == work?)

Thanks for all the help. Next up; mob spawns triggered by the same turn-in. Going to try my hand at solo-ing the quest:spawn feature, but I may be back. Thanks again.

I belive its not the operator you thing it is.
rather than "greater or equal" it reads something like "fetch from item slot"
- basilcy its not an operator at all (from my logical understanding)

regading mob spawns. here is an easy sample for you to work with pulled from one of my quests

Code:


sub EVENT_ITEM 
{

	if(plugin::check_handin(\%itemcount, 1027 => 1))
	{
	quest::say("Now that you got back my magical tome, I have no more use for you. Sorry dear...");

#spawns 4 KOS mobs around you

             my $x;
	my $y;
	my $z;
	my $h;

	$x = $npc->GetX();
	$y = $npc->GetY();
	$z = $npc->GetZ();
	$h = $npc->GetHeading();

	quest::spawn2(58012,0,0,$x+5,$y+5,$z,$h);
	quest::spawn2(58012,0,0,$x-5,$y-5,$z,$h);
	quest::spawn2(58012,0,0,$x+5,$y-5,$z,$h);
	quest::spawn2(58012,0,0,$x-5,$y+5,$z,$h);
	}



	else 
	{
	plugin::return_items(\%itemcount);

	}



}

Enjoy =)
Reply With Quote