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Old 06-26-2008, 01:55 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by trevius View Post
You can do that easily if you use the method with Excel that I mentioned above. That is exactly what I did and it took no more than 5 minutes to do.

As for the ranges you are using, that is not the way that most people add new NPCs. I am not really sure why you would want to do it that way. I just use a range that is far above anything currently in PEQ, so in case I ever wanted to add someone else's database to mine, it would make at least that portion of doing it easy without worrying about multiple of the same ID trying to overwrite each other. Like for my database, I started at 2700000, and go up from there. I am up to about 2700700 or so now. It makes it easy for me to find any of my custom NPCs when I need to look for them. Is there a particular reason why you would want to fill in NPC IDs around where the current ones from PEQ are? Sounds to me like you would be better off by a "use next available ID" like what the item editor does when creating item ID numbers.

That becuase MOST people are not making 100% CUSTOM server =)
My Crushbone is so much diffirent from a typical Crushbone you got used to, than if you see it and your jaw don't drop- I will give you a cookie

and important thing that I maintain the order where npc ID ALWAYS falls into range of Zone ID number. So everything in Qeynos Catacombs starts with 45000+

this makes tracking down npcs ULTRA easy
another thing- when I make npcs i keep them in nice organized patterns.
If there are sceletons in zone ranging from lev 1 to lev 8, then this will be put in ids like this:

45001 - lev 1 skely
45002 - lev 2 skely
....
45008 - lev 8 skely

Now goblisn will start from 45011 to 45020 with 2 IDs left empty on PURPOSE, cuase thats where NAMED sceletons gona go when I add them at later date.
Some tiem I on purpose leave holes in ids secuences to put into quest/named mobs as proper by type, so all goblins come in single large chunk and not scatered all over the DB =)
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