Quote:
Originally Posted by Knightly
To remove the conditional for gottime, just change the code in zone.cpp from:
Code:
void Zone::GetTimeSync()
{
if (worldserver.Connected() && !gottime) {
ServerPacket* pack = new ServerPacket(ServerOP_GetWorldTime, 0);
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
To:
Code:
void Zone::GetTimeSync()
{
if (worldserver.Connected()) {
ServerPacket* pack = new ServerPacket(ServerOP_GetWorldTime, 0);
worldserver.SendPacket(pack);
safe_delete(pack);
}
}
But again, I don't have time to test to see if that causes an egregious amount of time sync'ing or other issues.
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This change never went into the source, did I miss something - or it just got forgotten?