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  #11  
Old 06-27-2008, 08:53 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Knightly View Post
To remove the conditional for gottime, just change the code in zone.cpp from:
Code:
void Zone::GetTimeSync()
{
	if (worldserver.Connected() && !gottime) {
		ServerPacket* pack = new ServerPacket(ServerOP_GetWorldTime, 0);
		worldserver.SendPacket(pack);
		safe_delete(pack);
	}
}
To:
Code:
void Zone::GetTimeSync()
{
	if (worldserver.Connected()) {
		ServerPacket* pack = new ServerPacket(ServerOP_GetWorldTime, 0);
		worldserver.SendPacket(pack);
		safe_delete(pack);
	}
}
But again, I don't have time to test to see if that causes an egregious amount of time sync'ing or other issues.
This change never went into the source, did I miss something - or it just got forgotten?
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