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Originally Posted by ChaosSlayer
you may want to turn on the Persistant State rule in Variables section of the DB. but no garantee that server will record and reproduce CURRENT state for mosb that are not part of DB spawns
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Actually, this works very well. I turned persistent state on, did the quest, did a #zsave (not sure if that matters, but I did it anyway), logged out, shut down world, came back in and the mobs were still there.
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As far as despawning goes, there is a comand quest::depop. basicly once item turned in to quest NPC, npc will need to send a SIGNAL code command to each npc you want to dispawn, and each of those npcs will execute depop comand
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Thanks; I'll give this a try.