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  #10  
Old 07-03-2002, 08:06 PM
KillsTheWeak
Fire Beetle
 
Join Date: Apr 2002
Posts: 10
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Hmm 3ds, thats 3dmax right? I think 3dmax will export to bsp not sure tho. See my plan is to take lets say the quake2 engine, convert all the combat, magic etc code from this emulator into a server for quake, hack the menus some get soem mouse garbage going, and wala a working everquest that protocols never change I did something similiar before for a failed project called Quakemud, later named Everquake, are dev team fell apart tho, and it was with the quake1 engine which uses quakec which sucks it up.