i would set a variable X 
 
as soon as combat starts (mob agroes) it will check if X=0. 
If it is so, it will deal 1k dmg, and set X to 1 
after that any time mosb checks for X it will no longer be 0 so the triger will never fire off 
 
 
in order to kill a player- you can simply hit him with like 50k dmg 
 
one thing i don't remeber however the quest command to cause dmg to a player =) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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