i would set a variable X
as soon as combat starts (mob agroes) it will check if X=0.
If it is so, it will deal 1k dmg, and set X to 1
after that any time mosb checks for X it will no longer be 0 so the triger will never fire off
in order to kill a player- you can simply hit him with like 50k dmg
one thing i don't remeber however the quest command to cause dmg to a player =)
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