What you could probably do is have the NPC that will be attacked do a quest::cast (spellid, entity) where "entity" is the number of the NPC that will be attacking. I believe the entityid can be found with a #showstats command. The spell ID should probably also be something that causes a lot of aggro. I'm not sure how Flame Lick works on emu, but I remember it did wonders on live. You could also use one of the Shadowknight spells used to increase hatred. Just a thought though.
__________________
Building Server
Legends of Time - Full Custom/Legit Roleplay, need devs
|