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Old 07-03-2008, 04:46 PM
bazz701
Fire Beetle
 
Join Date: May 2008
Location: The Earth
Posts: 16
Default Issue having my new zone(s) work

Let me start out saying that I hope I am mentioning this in the correct place.

So, ive been working on some new zone(s) for my emu, basically im creating a whole new continent for 100%custom weapon drops, mobs, and everything as I begin to change the entire world over to custom content (end goal is no original content (models) of any kind being taken from sony in any form.

My issue is that no matter what zone I use to test my newly created zone, once the game is loaded, and I load into the zone, it begins to load, and crashes. Ive looked to see if there are .eqg files taking presendece, but that would only mean that it would ignore my .s3d files. Ive tried replacing 8 different zones(powater, mira, guildlobby(i realised was .eqg), nexus, freportn, gfaydark, poknowledge, nektulos) to test my zone, and they all crash.

I used 3ds max 2008 to create my models, and textured correctly with custom textures from photoshop. I made sure the names of the texture(s) were no more then 8 characters. I also backed up all existing zone files, and when I use mine, the game crashes as it tries to load in.


On another note, I also reciently created my own set of weapons(swords, shields, and so on) and was able to import them properly and view them ingame by replacing gequip8. The issue arose here when I tried to zone while my GM had one of the custom items. He crashed and I had to go server side and remove the item from his inventory with the tools. (I forgot to mention that I did create items with the item editor, and have them the proper tag along with using the ITxxxx number for each item)

Any ideas why I can not use my custom content... or that it breaks apon zoning when it comes to weapons? Any help with this matter would be greatly appreciated becuase I have spent a great deal of time creating a backstory and a bunch, 10 to 12 new zones as of right now, and i cannot seem to get even my first one working.
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