Quote:
Originally Posted by bazz701
I used 3ds max 2008 to create my models, and textured correctly with custom textures from photoshop. I made sure the names of the texture(s) were no more then 8 characters. I also backed up all existing zone files, and when I use mine, the game crashes as it tries to load in.
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I'm not sure this is your problem, but the client has a problem with large placeable objects. They have to be made of very few polys. Under 1000 I think. Possibly even less.
What are they? Anything in the *_obj.s3d file. That would be anything that was originally a .msh file in most cases.
Another thing that drives the client to crash (or used to) is having something in the zone that doesn't have a texture. You can't just color it, you MUST have a texture on every poly.