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Old 07-25-2008, 06:27 AM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Just found 3 more lines that I think needed to be adjusted for it to work:

Code:
	   ||	AIspells[i].type == SpellType_Combat_Buff
Code:
				if(!AICastSpell(target, 20, SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Combat_Buff)) {
Code:
		if(!AICastSpell(target, 90, SpellType_Root | SpellType_Nuke | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Combat_Buff)) {
Compiling it now and will post if it works or not. Crossing my fingers.
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