Thread: NPC Spawning
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Old 08-09-2008, 11:52 PM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
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Anything is possible

You should be able to do something like this:
  • Mob gets killed in Crushbone
  • In sub EVENT_DEATH, define a Global Variable
  • An invisible "watcher mob" in Oasis keeps checking to see if the Global Variable is set
  • Once the watcher mob sees the variable has been set, spawn the next mob
  • Have the spawned mob delete the Global Variable (unless you want to increment it, to have separate stages)

Hope this helps point you in the right direction
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