Also . . .
Quote:
Edited--Since you mentioned you haven't really used quest globals, you'd need to have the hand in trigger the "flag". So in your king script when a player turns in the item, you would need to do like a quest::setglobal("kingdomfaction","FactionA",7,"F" ) in your event turn-in where FactionA is the value of the variable (just that it is defined) and 7 is for all players for the variable named kingdomfaction.
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Is "FactionA" in the function above a reference to the faction number, or is it rather the name I have assigned to the faction in the faction-check script?