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Old 08-30-2008, 12:58 PM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
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Couldn't edit the post >: (

Also, as I said before, there was a lot I left out, like dungeons in the spirit world. Every dungeon has unique obstacles etc =/=. Patrolling traps (if you run into it you instantly die), stuff like that, so some dungeons will require timing and so on to get through. And with this replaced combat system, you can have very very custom battles on each NPC...

Now, the only thing I would deem hard and very time consuming would be mapping out each NPCs personality... I know how to do it, I thought it up one night. I even figured out how to make it form up sentences and so forth and read sentences so you could actually talk to an NPC like a real person... I figure once I get the initial system done it'll be easier to create each NPC, but it'll still be very time consuming based on how detailed I make the system =/=. This would be the thing that took the long time. The other systems are pretty quick and easy but this one.... I'd pretty much have to import a table that held the dictionary in it and from there limit what words each NPC knew and from there make it so NPCs could learn new words and make it so new data could be added to the dictionary and so on and so on : o. Then I'd have to put in some grammar... and based on the thought, the culture, accents, and personality, the NPC would pick words and form a sentence -.-. This is why this would be pretty ambitious... and if I did it right, the NPC could grow like a real person... their personality could change based on the events around them. I really really want to do this, but this is one of the things that is very iffy because it really would take such a long time ><.
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