this is most likely cause client calculates how much hp you should have in accordance to build in code, while server only trying to aproximate since exact formulas are unknown.
i have simular problem with mana.
i have a spell which cost 400 mana
my char has 400 mana
when trying to cast i gat : insuficient mana message
i have to wait to med till 430 mana before spell will cast
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