The combat system has gone through alot of changes in the past year. The accuracy and attack rating fields are both pretty new to the emulator, so PEQ didn't have them added. I think there is a default value that is set if they are set to 0 and 0. So, but setting them to something like 10 and 10 would actually make them hit less often and for less damage. These can be tuned, but I find that I have to do them on a zone by zone basis and test out how hard I want them to be for each zone I do. For raid mobs, I might use 2500AR and 300 Accuracy or so. Keep in mind that you will be missed due to parry and dodge even naked. So, your skill values play a part in this as well.
I do think that the database needs a big overhaul on these stats, but I don't think it is an easy job. I also imagine that it shouldn't be done until the combat system is considered to be very complete. Otherwise, changes would have to be made to the entire database everytime some new setting was changed or created.
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